Status Update!


Wassup guys, Bambuko here

It was a long time since I wrote something

You may be wondering: Is this project dead? Nope

The problem is, that when we were making QWP in Unity, most things were covered for us: Entity Controller System, physics, etc.

Now, in C++, we are making everything from scratch (world generator, saving/loading, rendering), and it takes much longer to make a feature, because of learning in the process, and understanding the topics.


Also a little Q&A section:

- When will the game release?

Well, I don't know how things will go, but maybe in 2023 it will be avaiable to play (no promises, this can change)

- Will there be multiplayer on the release?

Probably yes, depends if things will work correctly (which probably won't but who cares)

- What about the lore?

I can't say anything about that, but stay tuned :)


I could probably write more, but there isn't a lot to talk about organization. BUT if you want to know the development process, go check my youtube channel, devlogs incoming!


Anyways, stay safe, drink coffe or whatever, and I will see ya in 999999999 years (just kidding)

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